Application for Aefenglom
May. 24th, 2020 04:28 pmPlayer Information
Name: Aisu
Age: 34
Contact: PMs to journal, plurk upon request
Other Characters: N/A
Character Information
Name: Rude
Canon: Final Fantasy VII
Canon Point: post-Remake (game one)
Age: 30
History: here
Personality: stern, stoic, professional. chivalrous, protecting, resourceful (magic & multiple skills). seems cold, but has a heart. quiet but will speak up when it matters. likes a thrill (as pointed out in books).
Rude is, especially at a glance, the most professional and business-like Turk of the group with his quiet, stoic expression tucked beneath dark sunglasses and accented with a pristine suit. He's the exact image of a typical "men in black" scenario where they come for you in the middle of the night, kidnap you, and drill you with questions. He's that one lackey in the background that looks like the quintessential enforcer. That's exactly what he is, and so much more.
The man beneath the shades has many facets. The stern Turk does his best to hide these emotions particularly while on the job but glimpses of this other side to him show through now and again. Despite Rude's tough exterior the bruiser has a gentle nature when off duty. This can be seen from his penchant for the pigeons while he waits for Aerith and her new bodyguard to make their way to her house. The birds eagerly flock around him, something they would not do were he a scary predator, and he in turn treats them with a gentle care. Likewise, Rude may not have the words to address the ladies very well but he does show a chivalrous side towards most if not all women. In battle, Rude does his best to not attack the women and even when he's forced to he only uses softer attacks that incapacitate or immobilize them for some time. He even goes so far to constantly put Aerith to Sleep when her magic attacks become too much of a nuisance while he's dealing with Cloud. Meanwhile, Rude has a deep crush on Tifa and this hidden gem is shown many times throughout the story. Again, he refuses to attack her in battle unless absolutely necessary and does so with care when he does, but more than that he goes so far as to purposefully steer the helicopter he's piloting away from Tifa whenever his partner, Reno, aims the machine gun turret at Tifa specifically. There is also the fact that despite his carefully maintained professionalism Rude occasionally grows attached to people outside the Turks. When his partner takes an interest in two kids after Meteorfall, Rude chides Reno for going soft on them but by the end of their tale with the kids Rude has also grown attached and goes to aid Reno in finding and helping them. He still pretends it's no big deal but inwardly he's fallen for them a little bit, too. Despite his rough nature as a Turk and sternness as a professional he can be a complete softie at heart sometimes.
Speaking of doing things in the name of his partner, Rude's relationship with Reno exudes his patient and caring side far stronger than any other aspect of his life. Rude has been working with Reno for quite a long while and despite their opposing natures Rude has never been known to complain about his choice in partners. In fact, the two Turks have known each other for so long and so well that Rude has been known to go out of his way to accommodate his partner's wild nature. For example, Rude was the one to provide the bombs used to destroy the highway to keep Yazoo and Loz out of the fight between Cloud and Kadaj. In the dialogue leading up the the explosion we see how Rude assures Reno that the bombs will be flashy and he knew his partner would enjoy the show, and Reno is pleased. The two care deeply for one another and forever have each other's backs. When Rude confronts Cloud for the first time, after confirming Cloud was the one that beat Reno earlier, Rude very clearly wants revenge for this despite his words of "don't take it personal." It's entirely personal despite what Rude would have anyone believe. No one hurts Reno without Rude taking offense, and vice versa as Reno basically says the same thing to Cloud later in reference to Rude being beaten. When Rude's helicopter is taken out of the fight and Reno appears upset all it takes is Rude's reassuring hand on his shoulder for Reno's demeanor to change, and in return Rude happily joins his partner in pre-battle quipping. They go so far as to finish each other's sentence as the fight begins. If one of them is hurt, the other is going to take care of them. When the battle is over and Reno is laying unconscious on the ground, Rude's attention completely focuses on Reno after the mission is completed. He forgoes anything else to get to Reno's side and pick up his partner to carry him to safety.
Rude is also very resourceful. Despite his appearance as a heavy handed enforcer Rude has many other skills besides his mixed martial arts style. To harp a little more on his caring nature, Rude carries a mixture of materia that notably includes the Restorative spells and Barrier spells to aid his fellow Turks in battle. If one of his fellows is hurt he will cast a Cure spell on them, and if they need a little more protection than he can provide with his physical covers he'll cast a MBarrier around them. As he's arguably the physically strongest of the Turks he also tends to physically place himself in front of attacks meant for his partners as well. He will also focus a retaliatory attack on someone who just hurt his partner deeply to allow them time to recover as well. The rest of his materia focuses on elemental attacks, proving that he has a strong capacity for magic and has no qualms including it into his attack style. Whatever gets the job done, that's how a Turk operates. Rude is also quite the handyman. Whenever one of the helicopters fails to turn on, it's Rude that dives into the engine parts to find out what's wrong. He reports his findings to Tseng and tells his boss how he will fix it before it's needed again. And he manages it all on his own, later flying that exact helicopter to pick up his team members. He also has been known to tinker with various Shinra tech to achieve a set goal. Rude went the extra mile to train in and possibly further taught himself enough demolition skills to make his own bombs to be big and flashy to get the job done.
Because even if Reno is the wild and loud one, Rude also has a love of thrills as well. If he didn't he could easily have taken a less dangerous job and kept his suit pristine with a lot less effort. But that's not the way of a man who works for the Turks and remains partnered with a wild child of a partner. Despite all the harping about his diversity Rude is a big heavy handed martial artist with strong physical attacks who doesn't bother to move out of the way of an attack so much as rush into it and take down his opponent before they can realize what's happening. He enjoys being close to the action and being in danger adds the spark that excites him. During Meteorfall while the Turks are evacuating the city Reno and Rude get caught stuck in the Shinra building as the Lifestream surges up to protect the Planet. As the two Turks watch the crazy light show that could very possibly be the death of them, it's Rude that states "this is awesome" as they watch in awe--right before proceeding to run out into the mess and finish their job.
The job always comes first, and a Turk always gets the job done. That's their motto. That does not mean, however, that they always agree with their orders. Rude is less likely to advertise his misgivings on the outside but he's definitely not without a guilty conscience. Rude points out to Cloud that he's not a bad person but he "sometimes has to do bad things." He is definitely aware of the consequences of his actions and that often he stands on the morally questionable side of the fence. But he does these things because it is his job, he's good at it, and it gives him the freedom that he seeks as an individual. It often leads to that thrill which he seeks. On top of that if he's the one doing the bad deeds then that means no one else has to. Of course, that still doesn't relieve all his guilt nor leave him with no remorse. Rude does speak up about one thing that he regrets participating in: the Sector 7 plate drop onto thousands of innocent people. He asks what they'll do next--possibly wondering what efforts Shinra will help with in regards to relief of the hurt people--but instead gets a non-answer and then wonders aloud if it it was really necessary. Between that and the look on his face when Tseng tries to ease his subordinates' guilty consciences it's clear that Rude disagrees with Tseng's attempt to alleviate the situation with a dismissal, and Rude remains regretful of his and Reno's actions.
It's not often that Rude speaks up in most scenarios. He's usually the quiet, stoic one that relies on actions to speak for him. Even when he speaks in necessity he has a tendency to use as few words as possible to convey his meaning. Exceptions to this rule of thumb typically mean that Rude has something important to say and someone ought listen to him. It's rare that Reno is the quiet one but occasionally a subject is out of his depth or uncomfortable and this is when Rude steps in with his quiet, deep baritone and relays the important things. It's odd to hear him wax poetic but it does happen whenever he's saying that one meaningful thing in a conversation that was avoiding the touchy subject of matter. Then he'll go back to quiet, letting Reno do most of the talking usually. It's also entirely possible that one of the reasons Rude doesn't like to speak up much is that Reno has a tendency to laugh at his attempts to sound professional and meaningful when they both know they're just a pair of thrill seekers pretending to be professionals.
There are a lot of reasons to both love and hate this quiet, stern man for who and what he does. There's not just one facet to him despite his best attempts to appear cold and professional on the outside. He'll never truly get rid of the softer side he keeps hidden but it won't hold him back either. Because in the end he is a Turk and as the motto says: he'll always get the job done no matter the price.
Abilities & Skills: Rude is one of the top Turks kept around even after their numbers are dwindled, which points to how good he is at his job and the skills he's acquired along the way to be good at it. The Turks as a whole are basically jack-of-all-trades considering their missions range far and wide. Rude especially exemplifies this. Rude is an exceptional martial artist as well as a good spell caster. He practices both offensive and defensive skills for combat. Outside of battle, Rude is decently knowledgeable in anything that might make him sound like a spy in a James Bond movie. Turks perform duties such as bodyguarding, kidnapping, stealing, investigating, and clearing out monsters. Additionally, Rude is a good enough mechanic to strip a helicopter down for parts and put those parts into another helicopter to make it work. He also pilots said helicopter with ease. Rude has demolitions experience as well, creating flashy bombs with materials left over from Shinra tech at hand. Basically, he has a lot of real world experience as well as a few fantasy tactics. Notable individual skills would be some of his flashier attack movesets such as Grand Spark that creates a shockwave through the ground that hits an opponent. Most of the rest of his skills are fairly realistic martial arts moves, just maybe with a little more oomph to them.
Inventory: Suit, gloves, sunglasses, jewelry, baton, cellphone, materia (Restore, Barrier, Fire, Ice, Lightning) [all useless, pretty green orbs now]
Choice: Monster: Dragon | Alternate: Witch
Reason: Dragon: Challenge. As the most professional and stoic Turk, Rude would be deeply challenged by the easily corruptible and feral nature of the dragon. Fighting the changes to maintain his calm composure could be disastrous (and therefore fun to play out) or lead Rude down an untrodden path in attempting to adjust his demeanor to fit the dragon's instincts (also could be fun). Either way, Rude will be challenged by the strong feral instincts of a dragon. Furthermore, the corruptibility of the dragon will be a source of frustration for him as well as he is used to being strong and capable, and not susceptible to weakness while out on a mission. He's usually the one carrying everyone else around, not the one needing to be protected. Additionally the constant check-ups will grow weary quite quickly even with his temperament (and the dragon fury will not help here in the least, hahaha).
Chivalrous and protective nature. Many dragon mythos come from the age of the knights, and in some cases dragons share this chivalrous and protector of humanity stereotype with them. Rude already tends to display this sort of nature despite his activity as a Turk. He has a gentle nature towards women and a protective one towards his fellow Turks. He's not just the bruiser of the team after all, he's actually a lot like a paladin in that he protects his teammates from physical attacks, casts spells to cure their wounds, and counterattacks whenever his teammates sustain heavy damage. He does take it personally. And as a dragon these traits could be wholly amplified by the dragon's protective and possessive nature towards what he perceives as his people, be it another Turk or his Bonded or just anyone he eventually grows attached to.
Strength. Rude is physically the strongest of the Turks and becoming a dragon will simply enhance this stat. However, Rude will have to adjust to the extreme strength he now possesses and learn how to be gentle lest he do more damage than intended, or wholly accidental damage to items, people, and animals he never had any intention of harming. It will be an awkward point of frustration and an exercise in patience as he adjusts, either hurting his ability to remain focused as he attempts to reign in his draconic side or helping him to learn to mitigate and control it with perseverance and force of will.
Connection. Like the dragons in Aefenglom, the Turks were once larger in numbers. Due to certain events, however, their numbers were forcibly reduced to a small amount. This could generate sympathy from Rude, though whether he showed it or not might be up for debate. It would be something for him to investigate further though and that would align with his nature as a Turk.
Irony. Dragons are considerably large, imposing, and very much in your face whether it's due to a loud roaring attitude or just their impressive aura or their very nature of simply being the most eye catching 'elephant' in the room. Rude may have a large presence at times but never quite the extent of a dragon's presence. As both a person and a Turk he's used to going somewhat under the radar to get the job done. He's quiet and submissive compared to his fellow Turks, and becoming a boisterous dragon will confuse and frustrate him when he's at his most resistant to the mental changes. As for the Turk organization, well, their deeds are usually shoved under the rug, kept where the daylight cannot see them. At most they're a furtive whisper of warning to misbehaving children, never a larger than life legend that gets told by the bold and many, and certainly never praised for their deeds. Dragons are definitely legendary and stories about them are told loudly and with grand excitement, whether they're the heroes or the villains of the story. It will be odd for Rude to suddenly become a part of this culture and suddenly be the most obvious creature in the room.
Overall there are a lot of reasons on both the side of Fitting and Unfitting of his nature as he already is. The challenge will be working around which aspect from his own demeanor and which of the dragon's traits to amplify at any given time in gameplay. It will be bits both inside of Rude's purview and at the same time other aspects will be completely new to him. It will be a fun challenge to engage within the setting.
And also last but not least, I leave you with this final mental image: a dragon wearing sunglasses. /mikedrop/
Witch: In the original game, Rude is the only Turk to use magic. His magic spells also level up as the game progresses especially if you fight the Turks at some of the harder to reach areas. He uses magic defensively and offensively, meaning he's well versed in it. Learning a new way of magic might not be as strange to him as it might seem to be from an outside perspective (since he looks and acts like a bruiser type who relies on his fists to fight).
Sample: a mock-up
Rude couldn't help but think about the events that led up to the current moment as he rode back to HQ with Reno in the helicopter beside him, still half passed out from their exertions. His partner was smaller, less built for physical punishment than him, relying on speed and dexterity to get out of the way of an attack than just powering through it and counterattacking. With all the hits Reno had endured Rude wasn't surprised the redhead was still reeling.
He sighed. He shouldn't have let Reno go down there alone in the first place. But his partner was the insistent type and in the heat of the moment it was all he could do to further the mission. And the mission always came first.
That was the problem today, wasn't it? They had been given a bad hand. The order to take out the Sector 7 pillar was messed up beyond even their usual orders. Rude knew he wasn't the only Turk that couldn't stand Heidegger being over them now that they'd been reduced in number but no one could say anything about it. Heidegger had the President's ear. His brute force tactics appealed to the weak President as he dealt with the on-going troubles from Avalanche. The guy was pathetic and wanted a quick end. But he would have been more prudent to make use of the Turks in their more subtle ways. It would have involved a whole lot less murder on their hands.
Rude clenched his fist and unclenched it in an idle gesture as he looked down at his hands. They'd always been a little bloody but now he felt like they'd always be as red as Reno's hair. The mission came first and nothing else mattered. Like Reno said, too late to grow a conscience now.
Except Rude still didn't like it. It was too much. The price too high for a few would-be terrorists. If it wasn't for Heidegger's ideas these guys wouldn't even be making a dent in Shinra's endeavors. But the President wanted to paint them in a more serious light, a very stark and harsh one, and turn the people against Avalanche so Shinra could look like the heroes when they came out on top.
All right, fine, a typical propaganda game. Rude was fine with that. Blowing up the reactors at night didn't get people hurt, or at least not very many, and they had made it a lot larger scale than Avalanche had even managed with their pathetic attempt at bomb making. So they painted Avalanche as the bad guys. Then all they had to do was take them out. But on such a scale? With all this fiasco? With all those innocents lives dying for nothing? There was barely a handful of these eco-terrorists here in the city! It was entirely too much overkill!
What the President should have done was send the Turks in to rough up the members of Avalanche without anyone noticing. Then send a large retinue of military police to sweep the area for show and have them round up the Avalanche members in a public display of Shinra's aptitude for public safety. Combined with a few news crews to record the show and talk up Shinra and everything would have been wrapped up nice and easy with a pretty bow to show the public how great Shinra was.
But instead they dropped a plate full of people onto a city of people living down below and now all of those poor unsuspecting masses were dead. And he had been the one to finish the job!
Rude suddenly got up from his seat and moved towards the cockpit. He tapped on the copilot's shoulder and thrust his thumb back. "Move," he said simply, ordering the MP to take a seat in the back with Reno. Rude needed something to focus on. He needed something to do with his hands.
He sat in the copilot's seat once it was vacated and told the pilot that he was taking over. He didn't care if they were almost there, he just needed the distraction from all the bullshit running around in his head. He needed to calm down and this was a good way to get that zen he exuded back on track. No one needed to know what he was thinking. Rude liked it that way, and planned on keeping it so.
Name: Aisu
Age: 34
Contact: PMs to journal, plurk upon request
Other Characters: N/A
Character Information
Name: Rude
Canon: Final Fantasy VII
Canon Point: post-Remake (game one)
Age: 30
History: here
Personality: stern, stoic, professional. chivalrous, protecting, resourceful (magic & multiple skills). seems cold, but has a heart. quiet but will speak up when it matters. likes a thrill (as pointed out in books).
Rude is, especially at a glance, the most professional and business-like Turk of the group with his quiet, stoic expression tucked beneath dark sunglasses and accented with a pristine suit. He's the exact image of a typical "men in black" scenario where they come for you in the middle of the night, kidnap you, and drill you with questions. He's that one lackey in the background that looks like the quintessential enforcer. That's exactly what he is, and so much more.
The man beneath the shades has many facets. The stern Turk does his best to hide these emotions particularly while on the job but glimpses of this other side to him show through now and again. Despite Rude's tough exterior the bruiser has a gentle nature when off duty. This can be seen from his penchant for the pigeons while he waits for Aerith and her new bodyguard to make their way to her house. The birds eagerly flock around him, something they would not do were he a scary predator, and he in turn treats them with a gentle care. Likewise, Rude may not have the words to address the ladies very well but he does show a chivalrous side towards most if not all women. In battle, Rude does his best to not attack the women and even when he's forced to he only uses softer attacks that incapacitate or immobilize them for some time. He even goes so far to constantly put Aerith to Sleep when her magic attacks become too much of a nuisance while he's dealing with Cloud. Meanwhile, Rude has a deep crush on Tifa and this hidden gem is shown many times throughout the story. Again, he refuses to attack her in battle unless absolutely necessary and does so with care when he does, but more than that he goes so far as to purposefully steer the helicopter he's piloting away from Tifa whenever his partner, Reno, aims the machine gun turret at Tifa specifically. There is also the fact that despite his carefully maintained professionalism Rude occasionally grows attached to people outside the Turks. When his partner takes an interest in two kids after Meteorfall, Rude chides Reno for going soft on them but by the end of their tale with the kids Rude has also grown attached and goes to aid Reno in finding and helping them. He still pretends it's no big deal but inwardly he's fallen for them a little bit, too. Despite his rough nature as a Turk and sternness as a professional he can be a complete softie at heart sometimes.
Speaking of doing things in the name of his partner, Rude's relationship with Reno exudes his patient and caring side far stronger than any other aspect of his life. Rude has been working with Reno for quite a long while and despite their opposing natures Rude has never been known to complain about his choice in partners. In fact, the two Turks have known each other for so long and so well that Rude has been known to go out of his way to accommodate his partner's wild nature. For example, Rude was the one to provide the bombs used to destroy the highway to keep Yazoo and Loz out of the fight between Cloud and Kadaj. In the dialogue leading up the the explosion we see how Rude assures Reno that the bombs will be flashy and he knew his partner would enjoy the show, and Reno is pleased. The two care deeply for one another and forever have each other's backs. When Rude confronts Cloud for the first time, after confirming Cloud was the one that beat Reno earlier, Rude very clearly wants revenge for this despite his words of "don't take it personal." It's entirely personal despite what Rude would have anyone believe. No one hurts Reno without Rude taking offense, and vice versa as Reno basically says the same thing to Cloud later in reference to Rude being beaten. When Rude's helicopter is taken out of the fight and Reno appears upset all it takes is Rude's reassuring hand on his shoulder for Reno's demeanor to change, and in return Rude happily joins his partner in pre-battle quipping. They go so far as to finish each other's sentence as the fight begins. If one of them is hurt, the other is going to take care of them. When the battle is over and Reno is laying unconscious on the ground, Rude's attention completely focuses on Reno after the mission is completed. He forgoes anything else to get to Reno's side and pick up his partner to carry him to safety.
Rude is also very resourceful. Despite his appearance as a heavy handed enforcer Rude has many other skills besides his mixed martial arts style. To harp a little more on his caring nature, Rude carries a mixture of materia that notably includes the Restorative spells and Barrier spells to aid his fellow Turks in battle. If one of his fellows is hurt he will cast a Cure spell on them, and if they need a little more protection than he can provide with his physical covers he'll cast a MBarrier around them. As he's arguably the physically strongest of the Turks he also tends to physically place himself in front of attacks meant for his partners as well. He will also focus a retaliatory attack on someone who just hurt his partner deeply to allow them time to recover as well. The rest of his materia focuses on elemental attacks, proving that he has a strong capacity for magic and has no qualms including it into his attack style. Whatever gets the job done, that's how a Turk operates. Rude is also quite the handyman. Whenever one of the helicopters fails to turn on, it's Rude that dives into the engine parts to find out what's wrong. He reports his findings to Tseng and tells his boss how he will fix it before it's needed again. And he manages it all on his own, later flying that exact helicopter to pick up his team members. He also has been known to tinker with various Shinra tech to achieve a set goal. Rude went the extra mile to train in and possibly further taught himself enough demolition skills to make his own bombs to be big and flashy to get the job done.
Because even if Reno is the wild and loud one, Rude also has a love of thrills as well. If he didn't he could easily have taken a less dangerous job and kept his suit pristine with a lot less effort. But that's not the way of a man who works for the Turks and remains partnered with a wild child of a partner. Despite all the harping about his diversity Rude is a big heavy handed martial artist with strong physical attacks who doesn't bother to move out of the way of an attack so much as rush into it and take down his opponent before they can realize what's happening. He enjoys being close to the action and being in danger adds the spark that excites him. During Meteorfall while the Turks are evacuating the city Reno and Rude get caught stuck in the Shinra building as the Lifestream surges up to protect the Planet. As the two Turks watch the crazy light show that could very possibly be the death of them, it's Rude that states "this is awesome" as they watch in awe--right before proceeding to run out into the mess and finish their job.
The job always comes first, and a Turk always gets the job done. That's their motto. That does not mean, however, that they always agree with their orders. Rude is less likely to advertise his misgivings on the outside but he's definitely not without a guilty conscience. Rude points out to Cloud that he's not a bad person but he "sometimes has to do bad things." He is definitely aware of the consequences of his actions and that often he stands on the morally questionable side of the fence. But he does these things because it is his job, he's good at it, and it gives him the freedom that he seeks as an individual. It often leads to that thrill which he seeks. On top of that if he's the one doing the bad deeds then that means no one else has to. Of course, that still doesn't relieve all his guilt nor leave him with no remorse. Rude does speak up about one thing that he regrets participating in: the Sector 7 plate drop onto thousands of innocent people. He asks what they'll do next--possibly wondering what efforts Shinra will help with in regards to relief of the hurt people--but instead gets a non-answer and then wonders aloud if it it was really necessary. Between that and the look on his face when Tseng tries to ease his subordinates' guilty consciences it's clear that Rude disagrees with Tseng's attempt to alleviate the situation with a dismissal, and Rude remains regretful of his and Reno's actions.
It's not often that Rude speaks up in most scenarios. He's usually the quiet, stoic one that relies on actions to speak for him. Even when he speaks in necessity he has a tendency to use as few words as possible to convey his meaning. Exceptions to this rule of thumb typically mean that Rude has something important to say and someone ought listen to him. It's rare that Reno is the quiet one but occasionally a subject is out of his depth or uncomfortable and this is when Rude steps in with his quiet, deep baritone and relays the important things. It's odd to hear him wax poetic but it does happen whenever he's saying that one meaningful thing in a conversation that was avoiding the touchy subject of matter. Then he'll go back to quiet, letting Reno do most of the talking usually. It's also entirely possible that one of the reasons Rude doesn't like to speak up much is that Reno has a tendency to laugh at his attempts to sound professional and meaningful when they both know they're just a pair of thrill seekers pretending to be professionals.
There are a lot of reasons to both love and hate this quiet, stern man for who and what he does. There's not just one facet to him despite his best attempts to appear cold and professional on the outside. He'll never truly get rid of the softer side he keeps hidden but it won't hold him back either. Because in the end he is a Turk and as the motto says: he'll always get the job done no matter the price.
Abilities & Skills: Rude is one of the top Turks kept around even after their numbers are dwindled, which points to how good he is at his job and the skills he's acquired along the way to be good at it. The Turks as a whole are basically jack-of-all-trades considering their missions range far and wide. Rude especially exemplifies this. Rude is an exceptional martial artist as well as a good spell caster. He practices both offensive and defensive skills for combat. Outside of battle, Rude is decently knowledgeable in anything that might make him sound like a spy in a James Bond movie. Turks perform duties such as bodyguarding, kidnapping, stealing, investigating, and clearing out monsters. Additionally, Rude is a good enough mechanic to strip a helicopter down for parts and put those parts into another helicopter to make it work. He also pilots said helicopter with ease. Rude has demolitions experience as well, creating flashy bombs with materials left over from Shinra tech at hand. Basically, he has a lot of real world experience as well as a few fantasy tactics. Notable individual skills would be some of his flashier attack movesets such as Grand Spark that creates a shockwave through the ground that hits an opponent. Most of the rest of his skills are fairly realistic martial arts moves, just maybe with a little more oomph to them.
Inventory: Suit, gloves, sunglasses, jewelry, baton, cellphone, materia (Restore, Barrier, Fire, Ice, Lightning) [all useless, pretty green orbs now]
Choice: Monster: Dragon | Alternate: Witch
Reason: Dragon: Challenge. As the most professional and stoic Turk, Rude would be deeply challenged by the easily corruptible and feral nature of the dragon. Fighting the changes to maintain his calm composure could be disastrous (and therefore fun to play out) or lead Rude down an untrodden path in attempting to adjust his demeanor to fit the dragon's instincts (also could be fun). Either way, Rude will be challenged by the strong feral instincts of a dragon. Furthermore, the corruptibility of the dragon will be a source of frustration for him as well as he is used to being strong and capable, and not susceptible to weakness while out on a mission. He's usually the one carrying everyone else around, not the one needing to be protected. Additionally the constant check-ups will grow weary quite quickly even with his temperament (and the dragon fury will not help here in the least, hahaha).
Chivalrous and protective nature. Many dragon mythos come from the age of the knights, and in some cases dragons share this chivalrous and protector of humanity stereotype with them. Rude already tends to display this sort of nature despite his activity as a Turk. He has a gentle nature towards women and a protective one towards his fellow Turks. He's not just the bruiser of the team after all, he's actually a lot like a paladin in that he protects his teammates from physical attacks, casts spells to cure their wounds, and counterattacks whenever his teammates sustain heavy damage. He does take it personally. And as a dragon these traits could be wholly amplified by the dragon's protective and possessive nature towards what he perceives as his people, be it another Turk or his Bonded or just anyone he eventually grows attached to.
Strength. Rude is physically the strongest of the Turks and becoming a dragon will simply enhance this stat. However, Rude will have to adjust to the extreme strength he now possesses and learn how to be gentle lest he do more damage than intended, or wholly accidental damage to items, people, and animals he never had any intention of harming. It will be an awkward point of frustration and an exercise in patience as he adjusts, either hurting his ability to remain focused as he attempts to reign in his draconic side or helping him to learn to mitigate and control it with perseverance and force of will.
Connection. Like the dragons in Aefenglom, the Turks were once larger in numbers. Due to certain events, however, their numbers were forcibly reduced to a small amount. This could generate sympathy from Rude, though whether he showed it or not might be up for debate. It would be something for him to investigate further though and that would align with his nature as a Turk.
Irony. Dragons are considerably large, imposing, and very much in your face whether it's due to a loud roaring attitude or just their impressive aura or their very nature of simply being the most eye catching 'elephant' in the room. Rude may have a large presence at times but never quite the extent of a dragon's presence. As both a person and a Turk he's used to going somewhat under the radar to get the job done. He's quiet and submissive compared to his fellow Turks, and becoming a boisterous dragon will confuse and frustrate him when he's at his most resistant to the mental changes. As for the Turk organization, well, their deeds are usually shoved under the rug, kept where the daylight cannot see them. At most they're a furtive whisper of warning to misbehaving children, never a larger than life legend that gets told by the bold and many, and certainly never praised for their deeds. Dragons are definitely legendary and stories about them are told loudly and with grand excitement, whether they're the heroes or the villains of the story. It will be odd for Rude to suddenly become a part of this culture and suddenly be the most obvious creature in the room.
Overall there are a lot of reasons on both the side of Fitting and Unfitting of his nature as he already is. The challenge will be working around which aspect from his own demeanor and which of the dragon's traits to amplify at any given time in gameplay. It will be bits both inside of Rude's purview and at the same time other aspects will be completely new to him. It will be a fun challenge to engage within the setting.
And also last but not least, I leave you with this final mental image: a dragon wearing sunglasses. /mikedrop/
Witch: In the original game, Rude is the only Turk to use magic. His magic spells also level up as the game progresses especially if you fight the Turks at some of the harder to reach areas. He uses magic defensively and offensively, meaning he's well versed in it. Learning a new way of magic might not be as strange to him as it might seem to be from an outside perspective (since he looks and acts like a bruiser type who relies on his fists to fight).
Sample: a mock-up
Rude couldn't help but think about the events that led up to the current moment as he rode back to HQ with Reno in the helicopter beside him, still half passed out from their exertions. His partner was smaller, less built for physical punishment than him, relying on speed and dexterity to get out of the way of an attack than just powering through it and counterattacking. With all the hits Reno had endured Rude wasn't surprised the redhead was still reeling.
He sighed. He shouldn't have let Reno go down there alone in the first place. But his partner was the insistent type and in the heat of the moment it was all he could do to further the mission. And the mission always came first.
That was the problem today, wasn't it? They had been given a bad hand. The order to take out the Sector 7 pillar was messed up beyond even their usual orders. Rude knew he wasn't the only Turk that couldn't stand Heidegger being over them now that they'd been reduced in number but no one could say anything about it. Heidegger had the President's ear. His brute force tactics appealed to the weak President as he dealt with the on-going troubles from Avalanche. The guy was pathetic and wanted a quick end. But he would have been more prudent to make use of the Turks in their more subtle ways. It would have involved a whole lot less murder on their hands.
Rude clenched his fist and unclenched it in an idle gesture as he looked down at his hands. They'd always been a little bloody but now he felt like they'd always be as red as Reno's hair. The mission came first and nothing else mattered. Like Reno said, too late to grow a conscience now.
Except Rude still didn't like it. It was too much. The price too high for a few would-be terrorists. If it wasn't for Heidegger's ideas these guys wouldn't even be making a dent in Shinra's endeavors. But the President wanted to paint them in a more serious light, a very stark and harsh one, and turn the people against Avalanche so Shinra could look like the heroes when they came out on top.
All right, fine, a typical propaganda game. Rude was fine with that. Blowing up the reactors at night didn't get people hurt, or at least not very many, and they had made it a lot larger scale than Avalanche had even managed with their pathetic attempt at bomb making. So they painted Avalanche as the bad guys. Then all they had to do was take them out. But on such a scale? With all this fiasco? With all those innocents lives dying for nothing? There was barely a handful of these eco-terrorists here in the city! It was entirely too much overkill!
What the President should have done was send the Turks in to rough up the members of Avalanche without anyone noticing. Then send a large retinue of military police to sweep the area for show and have them round up the Avalanche members in a public display of Shinra's aptitude for public safety. Combined with a few news crews to record the show and talk up Shinra and everything would have been wrapped up nice and easy with a pretty bow to show the public how great Shinra was.
But instead they dropped a plate full of people onto a city of people living down below and now all of those poor unsuspecting masses were dead. And he had been the one to finish the job!
Rude suddenly got up from his seat and moved towards the cockpit. He tapped on the copilot's shoulder and thrust his thumb back. "Move," he said simply, ordering the MP to take a seat in the back with Reno. Rude needed something to focus on. He needed something to do with his hands.
He sat in the copilot's seat once it was vacated and told the pilot that he was taking over. He didn't care if they were almost there, he just needed the distraction from all the bullshit running around in his head. He needed to calm down and this was a good way to get that zen he exuded back on track. No one needed to know what he was thinking. Rude liked it that way, and planned on keeping it so.